Crusaders Games

Warhammer Quest (1995)

Warhammer Quest was the definitive dungeon crawler released by Games Workshop in 1995. It is a co-operative game for 4 players, and unlike most dungeon games that have since been released it does not require a player to control the dungeon as an overlord. The expandability of this game was almost limitless, with official expansion packs for new hero characters and adventure scenarios, but also the core box contained a large rulebook and bestiary allowing so new monsters to be added, and also a roleplay book to level up your heroes. It remains a highly sought after game even now and is pretty expensive to get, although still worth it in my opinion. I was fortunate enough to collect almost all of it while it was in the shops.

Warhammer Quest Core Box Set

The main set comes with 4 heroes in the Barbarian, Elf, Dwarf and Wizard, each with different core skills, and a host of amazing creature, goblin and skaven monster groups. The dungeon tiles are excellent including corridors, small rooms and larger objective rooms, and they still stand up with today’s game standards. The greatest asset of this game is its freeform questing experience, where you never know what encounter will happen next or indeed how many monster you will face. It was a masterpiece of game design, and it has taken over 20 years for newer exploration games to finally beat it.

Lair of the Orc Lord

This was the first adventure expansion which alongside some starter adventures continued the heroes storyline with a pre-written adventure for levels 2 or 3. This has an Orc dungeon setting and is thematic and brilliant, with an Orc boss and a shaman, but with extra Orc guards and the squig hound. If you managed to get a copy of this then you are very lucky as it is very hard to obtain now. It is probably the most important expansion you can get given it provides an easy way to continue playing with your heroes after their initial quests. It also expands on one quest from the original roleplay book.

Catacombs of Terror

The second and final adventure box set was the undead world. Again this is dripping with theme and storyline and this time the pre-written story was for level 5 to 7 adventurers, and is therefore much harder, requiring new extra monsters to help fill the dungeon at the right level. It also remains a highly sought after item and is a beautiful pack, and is generally considered an essential expansion if you are a collector.


Hero Characters

There were 9 official hero characters released with their own boxes, cards, equipment and rules. These included Pit Fighter, Warrior Priest, Imperial Noble, Elf Ranger, Dwarf Trollslayer, Chaos Warrior, Wardancer, Witch Hunter, Bretonnian Knight. In fact a few more were developed such as the Halfling Thief and Kislev shaman, and these were released as print and play rules. The boxed ones are more than enough to collect in reality, and it is hard to pick out the best ones, as different characters will simply appeal to each player. My personal favourites are the Wardancer and Witch Hunter.

White Dwarf Articles

Many important articles on the game were published in the Games Workshop magazine called White Dwarf. I own all of these and would recommend the following as the best ones to find to expand your game.

Mission Impossible (WD185) – Gaol cell room and key plus extra quests

Flames of Khazla (WD186) – Khazla room and extra quests

Into the Depths (WD192) – 3 new board sections, a collapsed passage, stariwell and dead end

Domain of the Horned Rat (WD195) – Skaven adventure and laboratory tile

A Green and Pestulant Land (WD201) – Chaos adventure and event card

Room for Improvement (WD204) – Sewer room tile and slaanesh events